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Dev Resources

Get started as a WebXR developer: frameworks, engines, platforms and resources for building and publishing.

Key updates

WebXR news, refreshed weekly · updated October 14, 2026

Google XR Blocks 0.22.0

WebXR/AI prototyping library adds a three.js WebGPU renderer in its desktop simulator, an on-device Gemma 4 assistant, and photo-to-3D reconstruction.

Why this is important: XR Blocks is Google's own guide to what a headset browser should do — on-device AI and photo-to-3D cut prototyping from days to minutes.

Source

Babylon.js 9.30.0 released

Patch release with WebGPU canvas tone mapping and color-space options plus WebGPU render-target and particle fixes.

Why this is important: Babylon powers a large share of browser 3D and WebXR — WebGPU fixes here mean better-looking, more stable immersive scenes everywhere.

Source

Android XR SDK 1.0.0-rc02

Second release candidate — no API changes, eight bug fixes across SceneCore, ARCore for Jetpack XR and XR Runtime.

Why this is important: A frozen API with only bug fixes means the SDK is near stable — developers can start shipping Galaxy XR apps with confidence.

Source

Chromium 157 brings WebXR-over-OpenXR to Linux

Immersive WebXR arrives on Linux via OpenXR — previously impossible on stock Chromium/Linux.

Why this is important: Linux was the last major desktop platform without stock WebXR support — this opens immersive web to Linux users and developers.

Source

js13kGames 2026 winners announced

A record 317 entries; WebXR-category winners announced October 5.

Why this is important: The WebXR category is a yearly pulse-check on what tiny, creative browser games can do in VR — past entries have ended up on GoXR.

Source

PlayCanvas Engine v2.23.0

Latest engine release in the WebGPU/WebGL2 line powering many browser 3D and WebXR projects.

Why this is important: PlayCanvas powers many WebXR projects, including SuperSplat, listed on GoXR under Dev Resources — engine updates flow straight into the tools creators use.

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Older updates

DOC Radio launches a WebXR mixed-reality experience

A 3D virtual radio in your room streaming the station's live broadcast — one of the first WebXR MR experiences built around live internet radio.

Why this is important: One of the first WebXR mixed-reality experiences built around live internet radio.

Source

Community Chromium brings WebXR to Valve's Steam Frame

An open build recipe adds immersive WebXR via SteamVR to the handheld.

Why this is important: Community builds keep WebXR reaching new hardware, including Valve's handheld.

Source

js13kGames 2026 winners announced

A record 317 entries; WebXR-category winners announced October 5.

Why this is important: The WebXR category is a yearly pulse-check on what tiny, creative browser games can do in VR.

Source

Babylon.js 9.26.0

New OpenUSD WebAssembly scene loader, WebGPU uniform-buffer fixes, Inspector v2 Gaussian-splatting diagnostics.

Why this is important: Babylon powers a large share of browser 3D and WebXR.

Source

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